Tuesday, March 29, 2011

Explore 3D effects

In this tutorial, you’ll use two-dimensional shapes as the foundation for creating three-dimensional objects in Adobe® Illustrator® CS2. Using the 3D effect, you can control the appearance of 3D objects with lighting, shading, rotation, and other properties. There are three ways to create a 3D object: Extrude and Bevel—Uses the Z axis to give a 2D object depth by extruding the object. For example, a circle becomes a cylinder. Revolve—Uses the Y axis to revolve an object around an axis. For example, an arc becomes a circle. Rotate—Uses the Z axis to rotate 2D artwork in 3D space and change the artwork’s perspective. Extrude and Bevel, Revolve,...

Friday, March 25, 2011

Precision Composite Lattices In Bryce Using Greyscale: Bleachers

Introduction This tutorial creates bleachers from two carefully designed and grouped lattices with custom terrain canvases. While the example is simple, understanding the 10x10x10 grid and applicable greyscale values provides the freedom to create a variety of custom objects. First, the profile of the bleachers is designed, creating solid benches and walkways. Then a front view is designed to cut out under the benches and add decorative text. Finally, these terrain canvases are applied to lattices in Bryce, with the lattices rotated and grouped to create the 3D bleachers. You should already know how to use your graphics program to...

Creating Realistic Landscape Terrains in Bryce

Step 1 - Choosing a Fractal for Your Terrain   To begin, open Bryce, create a new project, and create a terrain. Enter the Terrain Editor by clicking the letter E. Click the drop down arrow next to the button labeled "Fractal". Choose a fractal category from the right and click the Fractal button a few times until you get something interesting. Try "Slickrock", "Mordor", or "Rolling Hills" fractal categories for a start. Any other ones would work well. It depends on the kind of mountain that you're looking to create.   Step 2 - Giving the Terrain a Higher Resolution...

Your Conworld in 3D: Tunnel System Maps

Introduction What's a quest without underground misadventures, or disused sewers full of unsavory beasts? I will show you how you can add these caverns or tunnels to your growing archive of maps. This tutorial follows my City Map tutorial, and follows my progress as I begin to create a tunnel system map to add to my last project, the Liath Barad city map. Step 1 - The Map   As always, the first step is to create and prepare your map. If your tunnel system, as most do, lay beneath another structure, such as a city or mountain range, which it must follow and match,...

Path through trees

Introduction this tutorial shows how to make a dirt path through trees using only bryce 6 Step 1 - creating the grass   If when you open bryce 6 you do not have a ground plane add one. The first thing to do is change the material of the ground plane to look like grass. On the right side of the ground plane the should be five buttons the bottom one should be an "M". click on the M to get you to the materials lab. In the materials lab go to the materials library. In the materials library change the catagory in the bottom left to vegatation. in the catagories of vegatation...

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